![]() Check back on Polygon later for impressions of the iPad port. Regarding add-on content, Aspyr said, “We hope to support DLC and expansions in the future but cannot confirm timing or availability at this time.”įor more on Civilization 6, read our review of the Mac/PC version. ![]() Civilization 6’s first expansion, Rise and Fall, is set to be released Feb. It is the base game only, without any downloadable content. The iOS version of Civilization 6 requires at least iOS 11.1.2, and will only run on an iPad Air 2, a fifth-generation iPad (aka the 2017 model) or an iPad Pro. Aspyr’s FAQ points out one difference: The iPad version’s multiplayer modes work only on a local network “as of this point.” As for cross-platform play with the PC versions, Aspyr said it does not support that feature “at this time.” It’s unclear if the company had to make any compromises to get Civilization 6 to run on an iPad. Going by the bullet points in the Steam and iTunes App Store product listings for Civilization 6, which are almost identical, the iPad version sounds like a nearly feature-complete port of the original game. Three-finger tapping can be used to close menus.Single-finger scrolling works on lists and moving the map.Dragging a unit to a tile will move and attack. Here’s how the touch controls work, according to an FAQ on the company’s support site: ![]() We’ve asked Aspyr and 2K for further details, and will update this article with any information we receive.įor its iPad release, Civilization 6 has been “rebuilt with touch controls,” said Aspyr Media, the publisher of the iOS version, in a news release. For comparison’s sake, 2K charged $19.99 at launch for the iOS port of XCOM: Enemy Unknown back in 2013. ![]() The pricing is essentially unprecedented, even for a mobile port of a full PC/console game. ![]()
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